12/28/2023 0 Comments Torchlight 2 mods best![]() While the event is active, the music Boss 3 will play. If the player dies or leaves the area, the event ends early and nothing is awarded. All Torches re-light when the event ends. If at least 95 Torches are fired, the player is rewarded with the Torch God's Favor item. The Torch God ends once all nearby Torches have been spent, to a maximum of 200 attacks. For the entire duration of the event, the player is inflicted with the Blackout debuff, significantly reducing their vision. ![]() Each Torch shoots one fireball and extinguishes itself afterward as if it was switched off via wire. After passing the player, they do collide with blocks, however. The fireballs deal 40 / 80 / 120 base damage, and pass through blocks to reach the player. They are fired randomly, at a rate of three per second. The Torch God will not begin for any character who has already consumed the Torch God's Favor or has one in their inventory.Īs the Torch God begins, Dangerous torch flames shoot off at the player as projectiles, one at a time. It is possible for the event to start with less than 101 torches placed if the player is moving, due to the game's calculation incorrectly counting some Torches more than once. The event can begin once at least 101 Torches of any type are placed in close proximity below the Surface layer in any biome. ![]() Making sure Torches match the biome type they are in will positively influence the player's luck in most areas. It consists of dodging projectiles, and survivors are rewarded with the Torch God's Favor, an item that gives the player the option for their Torches to automatically match the biome they are in. The Torch God is an event that is initiated by clustering a large number of Torches underground, below the Surface layer. The Torch God event in a simple arena, with various colors of Torches, and Glowsticks to provide lighting. (The player is using Godmode to prevent taking damage.) Some skill description are corrected to reflect this changes.Torches attacking the player during The Torch God event. e.g Floating Fist Sword Style is renamed to Blade Style for simplicity purpose. New name and description for some weapons. Reworked affixes on Far East weapons to be less OP. More stat variation between Far East weapons e.g different attack speed or damage type Adjusted stat requirement for nearly every Far East weapon it is now closer to vanilla items. e.g Nodachi is now mostly all Unique quality, the Rare counterparts has been entirely removed. (currently only Kensei, Ninja and Ronin were fully reworked, the rest of the classes were slightly edited) Rework and rebalance many skills of Far East classes. Attempting to fix stat crash bug which occurs when assigning stats. Corrected a bunch of file conflict between pack 1 and 2. Fixed a bug which causes some weapons to crash the game upon attacking. Fixed a bug which causes certain skills to give out excess skill points upon respec. Enabled all basic hairstyles, hair colors and face options to every Far East classes. Even if you successfully unbind the save files, most of your items may be lost because of the changes to the file structure in this mod. The aim of this mod pack is to (hopefully) fix most bugs that were left behind, while resolving conflict that may arise when played together with Variant Classes mod.Ī small note : I do not recommend using save files from other version of Far East mods to play with this mod. Kindly visit the mod pages and rate the mods, as a form of appreciation towards their work. All credit goes to them for their brilliant piece of work. It is based on the renown Far East Pack 1 and Far East Pack 2 mod made by the team of talented modders : Zyph, Foldar, Epoch, Minesweeper, Vash, Spawn and Roalith. The Steam version of this mod should be the go-to version.įar East Pack Plus, or FEP+, is another mod pack made out of self enjoyment.
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